Design of Early Classroom Play Environment
Students’ Design of Classroom Play Settings (Examples)
Setting 1 (A structured setting with different areas)
Setting 2 (An unstructured setting for children to plan their activities)
Setting 3 (A structured setting with different areas)
Setting 4 (A structured setting with different areas)
Setting 5 (A structured setting with different areas and a free play area)
Students’ Design of Learning and Teaching Aids (Examples)
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Principles of designing teaching aids:
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Relevant to the teaching and learning activity (theme-based)
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Having learning and teaching purposes (beneficial to children’s learning)
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Appropriateness (e.g., age, ability, interest, life-relatedness)
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Manipulative (encourage hands-on learning)
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ATM Machine
Refraction Water Tank
Ball Game
Shadow Play
Mail Box
Ticket Vending Machine
On the Farm
Chess Game