Design of Early Classroom Play Environment

Students’ Design of Classroom Play Settings (Examples)

Setting 1 (A structured setting with different areas)
Setting 2 (An unstructured setting for children to plan their activities)
Setting 3 (A structured setting with different areas)
Setting 4 (A structured setting with different areas)
Setting 5 (A structured setting with different areas and a free play area)

Students’ Design of Learning and Teaching Aids (Examples)

  • Principles of designing teaching aids:

    • Relevant to the teaching and learning activity (theme-based)

    • Having learning and teaching purposes (beneficial to children’s learning)

    • Appropriateness (e.g., age, ability, interest, life-relatedness)

    • Manipulative (encourage hands-on learning)

ATM Machine
Refraction Water Tank
Ball Game
Shadow Play
Mail Box
Ticket Vending Machine
On the Farm
Chess Game